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(+1)

I just install this and it looks awesome especially the night view. Is there a way to reduce the how numbers? (no matter how many times i hit "Enter" I always got a bit too many houses).

No, sorry. But soon a new (and separate) version will be released, which will be able to import maps from MFCG with any parameters you need: https://www.patreon.com/posts/wip-toy-town-2-32650629.

(+1)

Hey! this is without a doubt very useful and you seem to be still active! Nice. Do you have an ETA on when or how we can save these files? Also, a suggestion, could you also add elevation to the mix. Stairs up and down, terraces, etc. This would add another layer of depth into it. Gardens and parks and various small landmarks. I want to use this generator as a reference for building large scale fantasy cities in Minecraft and various other building games like Dragon Quest Builders. The terrain and layout really elevate a town/city to new heights. Instead of side by side in plots, winding alleys and looping streets, uphill fancy districts, slums, docks, etc. Really bring a city to life yet most people don't know how to plan it all out. If this project of yours reaches that level, no doubt DND map makers, game builders, writers, and various other people from different corners of the internet will flock to this generator.


Good luck, I'll be checking in once every few months. Hope you make progress!

Hi!

I'm sorry to tell you this, but while I'm still active, this project is not :) It was created for a jam as a proof of concept. I have updated it a couple of times, but 3D is not really my thing. I was going to make a new 3D visualizer, because this one falls too far behind MFCG, and to add some improvements, but I doubt it will as beautiful as you described.

(+1)

Hello! All of your projects at Itch don't work for some reason (at least for me). My browser shows: "Connection reset". Is it my fault and what can I do to fix it?

Hi, 

No idea to be honest. Could you make a screenshot of it?

(+2)

Is there a way to save the map or export it?

Nope, sorry

(+4)

it would be great if this can be export as a unity scene

If only I knew anything about unity :)

(+3)

Basically, if it can export to any standard 3D format - .obj, .fbx or whatever - then Unity will be able to import it.

Export to some 3D format is on my todo list for MFCG, but its priority is pretty low, to be honest. I'm going to remake Toy Town at some point in the future (maybe as a part of MFCG) - then I'll get back to this.

(+1)

Loving this so I donated a buck, if I would wish for one thing it is that the movement was improved(and added to those views that don't have it.)
As it is, you can move forward and backwards and you can strafe (to use FPS terms) but you can only turn the camera with the mouse (as far as I can tell) and the mouse doesn't lock to the game window so after a few degrees you stop turning.Loving all your proc-gen stuff by the way, it's the kind of tech that has always fascinated me.

Cheers!

Yeah,  it's a bug of OpenFL (the framework I use) - they don't support mouse lock on the html5 platform. Maybe they have fixed this already, I'll check it.

Viewing most recent comments 1 to 6 of 46 · Next page · Last page