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Love your generator!! Used it to make a map for our game <3

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Could there be a mountain generation option for towns next to mountains or rivers that come from mountains? :D

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Very handy program but for some reason the "roads=####" parameter in the generated url doesn't seem to register. Whenever I try to open a bookmark to a village where I've re-rolled the village it always returns to the default road layout and the "roads=####" part vanishes from the url.

Yeah, this will be fixed 👍

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Hello. Would it be possible to change the background color to match different terrains, like deserts or mountainous regions?

You can change the background colour in the Style settings dialog (Style settings > Terrain > Ground).

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Would it be possible to add an option for generating a railroad as part of the map? I know this generator is mostly intended for medieval fantasy, but with a railroad feature it could easily cover steampunk and Western settings as well.

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Sometimes I'll get a generation that's near-perfect, but it has a road or a river that's just not quite where I'd like it to be in comparison to a world map I'm trying to match it to. Would it be possible to add an option to place guide markers so users can give a general idea where they want these roads and rivers to meet the edges of the map? Ofc I could also just sit here for 3 hours clicking "generate" until I find one that actually is perfect.

And/or something similar to the Warp feature in the City generator so you can manipulate stuff around.

I'll think about it, but yeah, actually the idea was that you could generate villages until you got the right one. Generation takes a fraction of a second, and it's not like there are a huge number of parameters, so it shouldn't take 3 hours. 

If you have specific requirements for a river or a highway, you can first find a map that satisfies those requirements ignoring the village itself. Then you can "Reroll village" (via the context menu or by pressing Shift+Enter) to get a good distribution of secondary roads and houses.

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I hear you, and maybe I just got bad luck (or maybe I'm just too particularly picky) but it took me hours to find one where the river and roads went the right direction with the right orientation specific to what I needed (I also had to do this for 5 different towns, so it really was an all-day event). "Reroll village" was the quickest part after I found the exact right setup.

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hello, would it at all be possible to add an option to hide the roads in the village. I see the option to remove driveways, but completely hiding roads would be nice for making something like a raider or bandit camp in the woods.

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I'll probably do it, but for now you can try making them almost invisible via the Style dialog: Wide: 0, Narrow: 0, Outlining: None, Color: the same as the ground colour.

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Awesome, thank you!

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Some little troubles with JSON file...


Hi Watabou,


Still using the VG with my greatest satisfaction. Congrat !


I am using some JSON exports of VG. I analyze them and create splatmap in UNITY. I am able to create different textures for different features (water, fields, square, ...). I have troubles with the "water" MultiPolygon geometry, in case of tag "island".

Here the PNG :

And a splatmap of the polygons of "water", except the last polygon :

It seems that, contrary to other generations ("pond", "river", ...), in case of "island", the last polygon being equal to "earth", the logic is "earth", minus previous polygons ? Is it correct ?

I have an other question. In a generation with tag "estuary", I got that :

And the splatmap of all polygons of "water" is :

Seems good. But I also draw vertices of each polygon (not obvious to see, but they are the small yellow points). I got "extra" points. Are they still polygons of something ?

Best Regards

Mallatius

Hi,

  • Yes, for islands the "main" water polygon is the last one and the rest of them are "holes" in it.
  • I have no idea what those rogue vertices are in your image. Usually, there is only one water polygon in an estuary map unless there is an additional island. Could it be a degenerate zero area island or something like that?
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donde lo Puedo descargar para usarlo sin interne?

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Here: https://www.patreon.com/posts/desktop-versions-96122791. Or install the itch.io app.

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DM's across the world thank you for your work.
And if not, they should.

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This is such a great creation, thanks for all your work on this it is much appreciated. I have used it in my adventures and would certainly send you a copy if you would like to see it. I made sure to link to your page here.

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My pleasure! And yeah, I would love to see it :)

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I'll send you a copy. Here is a link to my email. info@arcanumsyndicate.com

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First of all, amazing work! Thank you Watabou for creating such a beautiful and inspiring tool.

I noticed that most of the houses in the generator are positioned perpendicular to the road. In reality, some houses are often parallel to the road as well. Have you considered adding an option to let users customize the orientation of the houses? I think it could add even more flexibility and realism to the tool.

Thanks again for your wonderful creation!

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Hi! The results of a quick test look a little weird, but I'll think about:


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Hi, love your work and really happy to see back to back updates for the village generator :)

I was wondering, do you planned to add the warps options from the city generator to the village one ? Or would it be too hard to do ?

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Thanks!

I agree that it would nice to have such a feature here, but for now I don't know how this could be implemented (these two generators are completely different). Hopefully I'll come up with something eventually.

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Hello,

Thank you for your great generator!

Would be cool to choose between various aspect ratios, when I print a map on a4 paper there is a lot of unused blank space

You can request a map with the aspect ratio you need by adjusting Size values in the "Map parameters" dialog ("Tags..." in the context menu).

For example: https://watabou.github.io/village-generator/?seed=1140703949&tags=island,no%20sq...

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That is awesome, thanks.

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You should be able to name the houses & roads.

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tag : isolate, palisade, sparse, uncultivated 

A village was created using these tags. And exported it as a json file. The problem is that the road in the red area in the picture below is not exported.


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Do you have a link to this map so I can check how it exports for me?

Also these fields shouldn't be there if the 'uncultivated' tag is selected...

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It's "farmland," not "uncultivated." And I don't have the link. It seems to me that roads created with the "isolated" tag have the same problem. And the road expressed as a dot is exported.

There is no such problem in general. I mean, if a road is not exported then it's something more specific, than just the "isolated" tag which I tested many times before (especially since it's a default tag now). Here is a very similar village:

https://watabou.github.io/village-generator/?seed=1026162478&tags=isolated,palis...

And that's how its exported version looks:

As you can see, both the regular (solid) part of the road and the trail part (dotted) are present. Anyway, if you will be able to reproduce the bug, please send me the link so can examine the case more closely.

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I realized I made a mistake. Thank you very much for your helps.

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It would be fantastic for medieval fantasy games if we could add in an option for a manor house, chapel/church, and graveyard. This is a great tool! Thank you for making it!

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I don't know about graveyards, but I will probably add some larger, more complex and less generic buildings.

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What a fantastic tool! I love it! Does anyone however know if there is there a way to add labels to the map in the editor right now? For example mark a baker, name a river or forest, etc?

Not at the moment, no. I plan to make it possible to label individual buildings when I implement random points of interest.

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Is there a way to reload a town you've downloaded as a json

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No, these json files can only be loaded in the City Viewer.

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Do my town need to be small to add the walls

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You can request a palisade for a village of any size by selecting the "palisade" tag.

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i like it n find it useful

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