Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 118 to 157 of 213 · Next page · Previous page · First page · Last page
(1 edit) (+1)

Great work as always. I like the fields update but, can you make the roads make some sense with the fields? Just a suggestion.

How do you mean? Is it about fields not hugging roads or trails crossing fields or something else?

(+1)
  • 'F - toggle fields visibility'

but it does more, it re-generates trees for me 

Yeah, tree coverage depends on where fields are, so I just reroll trees when they are toggled. It is possible to keep forest shapes constant and just apply additional "thinning" by fields, but it seemed too much work to bother.

(+1)

Are you using some kind of algorithm? Or are you developing your own algorithm? I am building my generator, base points are hard to find. Starting on the road?

There is a pretty large number of algorithms in play for different aspects of the generator. The roads are based on "Parish-Müller's approach".  Try googling these two names together, this should give links to a number of their papers.

(+1)

This is a fantastic tool. Thanks for sharing.

(+1)

I love your work, great inspiration my friend, left a tip

Cheers!

(+1)

I've been following this for a while and I'm definitely enjoying the improvements. There seems to be a bug with the island water type generation on tiny maps, where all it does is generate a solid green view. It may exist in other sizes, too, but it is frequent and consistent with tiny maps.

(+1)

Thanks for the report! I've uploaded a version which should fix (hopefully) this bug.

(-3)

When's the next pixel dungeon update?

(+3)

Looks great, except for all those buildings on top of the fields. But the fields are great

I'll comment on this in the post on Patreon (which is coming soon).

(+2)

<3 the fields, they add another dimension.  If this could be merged with MCG I'd be overjoyed.  Having said that, it must be difficult for you when lots of people ask for just that little bit more... so I will be happy with what you have already created.

(+1)

Thanks! What features of VG do you miss in MFCG?

(+2)

I like the individual buildings in VG compared with MFCG's blocks and would like to see the trees in MFCG too.  However, it's more the other way round i.e. bring castles/churches/plazas/citadels etc. into VG.  And also have it link to and from Azgaar's Fantasy Map Generator.  Thanks for asking. :-)

(+1)

Noted!

(+2)

Amazing job!

(+2)

Yo this tool is very fresh, kudos!

I love this generator but is there anyway you can give mountains as well??

(+2)

I love this generator and will be using it for my commercial products (with attribution, of course!)

If I may suggest one thing for an addition, I'll add my voice to those suggesting walls and a "keep"-like building (maybe a tower?) like in the city generator. Even villages need a bit of protection :)

(+1)

This is incredible. It still has quite a few things to add, like walls or castles. If it could be set as Medieval Fantasy City Generator it would be a program of another level.

(+2)

This is an amazing discovery, wonderful work thank you. I just generated 5 villages for my Pendragon campaign, then realised after downloading the PNG that I'd love to have nighttime and simple versions too. I guess its too late and I'd have to start again or is there away to re-import them to the tool?

(+2)

There is no way to save/load a village, sorry. In the next update it will become possible to get a seed of a village to regenerate it later.

(1 edit) (+1)

Hi Watabou, what is the JSON export used for? Thought that would be to import and closed my village only to find out I was wrong.

Edit: Found it. Would still love to see an import back into this generator when/if feasible.

"Currently you can only load those JSON's in City Viewer. I don't plan to add a save/load functionality in this generator."

(1 edit) (+2)(-1)

Really nice work, it's already pretty cool but it would be cooler if it was possible to have river confluences as an option. Quite many villages or even towns are built on river confluences and it also brings more variety for random settlements. One can use coast and river but it doesn't really looks like a confluence, coast being for too large waterbody than a river when in reality sizes are mostly equal.

Adding confluences is trivial, but I think it will break my bridges...

(+1)(-1)

Why? You think it will randomly place a bridge on the merging point sometimes? I think it will be possible somehow to prevent merging area getting a bridge. I don't exactly know how you place the bridge on the map but I do think it won't be that much too random, there must be some excluded areas so I guess it will be possible to exclude that very problematic spot as well. Anyways, thanks for attention.

(+1)

To place a bridge is harder than it seems. Initially the generator could place several bridges over a river, but it often produced weird configurations with a road changing sides back and forth. With two rivers I will have to allow multiple bridges again and there will be even more opportunities for the generator to build something silly.

(+1)

I would like to say that I love this city generator. I really wish I could have $ 5 a month. but it is impossible. I'm from Brazil and I even want to cry, because I can't buy it. If it was a single time but every month, it would make me go through difficulties. is there another option besides paying $ 5 a month, for me to have this complete city generator? Help me, brother.
(+2)

There is no such thing as "complete city generator". There is a desktop version available for my patrons, but apart from being "desktop" it's identical to the web version. Soon this desktop version will be expanded, but for now it's only additional feature will be an ability to save and load maps.

(+1)

So cute! Your generators never fail to impress. Keep up the excellent work & know that we appreciate everything you do!!

(+1)

I'm loving this, but for both this and the City Generator I'd love the option to remove docks.

(1 edit) (+2)

A good idea would to have the option for more than 1 road coming into the town. If you added that feature, this would be phenomenal!

(1 edit) (+1)

A village with more than one large road running through will inevitably turn into a town but in this generator I'm trying to focus on villages because it allows me to ignore  marketplaces, defensive walls etc.  On the other hand it's very easy to generate a settlement with any number of roads so in the future I will probably add an option to generate a village on a crossroads.

(+1)

I'd like to see the opposite, a single road in and out. For out of the way villages this is fairly common.

(+1)

That's a bit harder because such single road needs to be terminated within village limits somehow. For example, it could end on a sort of village square/green, but such features are not implemented yet.

(+1)

Such an amazing tool. Thank you!

A fantastic addition would be to get a scale on the map similar to the city generator!

(+2)

Cheers! I think this will be added in the next update.

(+1)

Great stuff! Thank you!

(+2)

LOVING this!  
Quick feature request: A color picker in the style menu would be amazing.  Until then, I can certainly use another picker and copy the hex over, just a little QOL idea.  

Either way, thanks so much for this!

(+2)

Yeah, I know a color picker is expected when clicking a color box. This will be implemented eventually.

(+2)

Hi realy good generator map but i think something is realy missing in those generation. The plaza where is the beloved plaza of those game and in extension the " tavern like" building without this point great job 

(+1)

This is really great. Well done Watabou!

(+1)

IS there a way to save WIP villages live here, or is there a downloadable version? (Very cool btw)

(+1)

There is no way to save a WIP village because you can't actually work on a village here, there are just no tools to edit anything. So for now the only option is to export a village (as PNG, SVG or JSON).

(+1)

Thanks a lot for this! It saves me so much time to be able to use this to make towns.

A small request: could you please make it so that we can have a coast and river on the same map?

Here's hoping you eventually get it worked up to the point of allowing large towns or even cities to be made with this. Best of luck.

(+3)

I'll try to implement it in the next update.

(+1)

Love your work! Thank you!

(+5)

Could you please add an option for having walls around the village if you have a spare time in the future? Thank you

(+2)

Didn't come here for a while. Glad you are still alive. You are an artist i truly admire. Do you know some other places where good canvas projects can be found ? I mean i already know CodePen but even there, finding projects as good as yours is really hard...

Peace

(+2)

Thanks! I can't recommend anything specific, sorry. Sometimes you can encounter links to projects in the same vein on /r/proceduralgeneration. I'm less aware of other people in the field than I should be...

(+3)

I freaking love this. So well done. Thank you for making this and making it free. You are awesome.

(+1)

This is cute as hell. Well done! I'll be happily using this for inspiration one day. 

(+1)

This has evolved into something incredible. Nice dude your stuff is such a gift.

(+1)

tank you

(+2)

Holy shit.... kinda tempted to make a minecraft world with this now lol

HTML5? Goram it. I don't suppose you have a flash or js version or something I can use locally, do you?
Oh.. and this is amazing. :)

(+2)

Why did you remove the large map option? Could you put it back?

(+1)

Because large villages were ugly and slow to generate.

(+1)

To me they were slow, but weren't ugly and I liked them. Could you add them back?

(+1)

I'll put it back when I figure out how to make large villages less homogenous/more interesting. But it's not my top priority at this moment, sorry.

(+1)

Okay, don't worry it's fine

(+4)

It would be great if you could generate x input of maps under the conditions set, and export in a zip. Would love a few hundred of these as my desktop, beautiful little villages transitioning. Great little app!

(+2)

Side note - of course mashing P -> ENTER works too, but a feature I think would be handy nonetheless :)

(+2)

Love this so much! 

I think after the update though, S no longer toggles visual style, but rather relief visualization. This goes for both E and S keys. Is this just me?

S toggles forest styles now, but if forests are switched off (as they are by default) you won't see the difference. Yeah, that sounds confusing, I'll change it in the next version.

(+1)

favorite name. chicken wall

(+1)

Small ask, but might there be a way to 2x the contextual menu? Text is tiny...

You are on retina, am I right? I'll try to fix it in the next update...

Viewing most recent comments 118 to 157 of 213 · Next page · Previous page · First page · Last page