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Recent updates

Experiments
3
36
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
34
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
34
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
37
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
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Last post
Love this generator! But is it possible to rename wards and the city?
started by deathbyra Feb 03, 2019
6 replies
2,859 views
When I generate a city that I like, I add it to my collection thinking that I'm saving it for later use. However when I...
started by sdaniels123 May 26, 2019
1 reply
445 views
I love this generator, I'm a new D&D DM and I've been using it quite a bit along with the terrain/map generator to reall...
started by Reptile04 May 16, 2019
1 reply
656 views
Buildings aren't typically smooshed together, is there an option to space tham out a little bit?
started by Elesword May 09, 2019
1 reply
648 views
Any thoughts on implementing a filter for removal of triangle and other oddly shaped buildings? I figure this would be s...
started by Bozzman Apr 14, 2019
1 reply
1,083 views
If you're not aware, your fantastic generator has recently been picked up by the Wonderdraft community to create extra s...
started by harris.hoffman Feb 09, 2019
3 replies
1,623 views
Hi, as much as I love the fact there are fields now, for the way I use maps from this generator, they get in my way quit...
started by Amaroth7 Apr 07, 2019
1 reply
567 views
When will I be able to create the city I want!! Your generator is *so* good! by far the best out there! But I’m hamper...
started by BaddTuna Apr 04, 2019
1 reply
1,162 views
For some reason the colors do not work on mozilla firefox. If I want to save the seed and have access to all functionali...
started by Itacira Mar 24, 2019
463 views
No replies yet
Although this is, I imagine, beyond your scope, some granularity with customization would be nice - similar to the world...
started by Spectrum O. Reverie Mar 22, 2019
1 reply
779 views
Hi! I love this generator! I can't find anything even closely as unique and useful as this one! I was wondering if you c...
started by ZachY93 Mar 01, 2019
2 replies
820 views
I've run into a snag, it seems that I cannot view the random generated map (It comes up as a blank space.) Could someone...
started by GDXtreme Feb 20, 2019
1 reply
677 views
I'd love the option to add numbers to each building for use in combination with other random generators like & Magazine'...
started by dannypas00 Feb 20, 2019
385 views
No replies yet
For what I use this for, it would be amazing if the road spaces could fill in with brown (even on black and white, if th...
started by Joeblob5 Feb 15, 2019
1 reply
438 views
thank you so much for putting this out there!! Has really helped me a lot with my world building. Can’t wait to see fe...
started by BaddTuna Feb 10, 2019
1 reply
450 views
Hey, love the generator. As of right now, the city generator allows for a single instance of walls surrounding the city...
started by MaxeII Feb 10, 2019
1 reply
994 views
For my campaign I am planning to make a city in the desert. The MFCG however seems to include a body of water every time...
started by Elminster Aumar Feb 03, 2019
1 reply
384 views
Hello. I was wondering if there was a way to change the neighborhoods into different types. I know it's something trivia...
started by SingMaronMars Jan 26, 2019
1 reply
559 views
I would love it if I could tell the program approximately how many buildings I want. I haven't figured out how you commu...
started by davidgwydion Dec 09, 2018
10 replies
1,077 views
First of all lemme thank you for this masterpiece, it's so helpful! So, I guess you use random seeds to generate the map...
started by Zodiaq Jan 11, 2019
1 reply
382 views