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Recent updates

Experiments
3
36
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
34
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
34
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
37
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
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First of all lemme thank you for this masterpiece, it's so helpful! So, I guess you use random seeds to generate the map...
started by Zodiaq Jan 11, 2019
1 reply
383 views
The castle, (citadel) is always on the outside. This, and importing, is really the only issue I have with this generator...
started by Name Not Set Dec 31, 2018
1 reply
770 views
A feature that would allow you to manually edit the city names and the city ward labels would help tremendously, maybe a...
started by OneTrueMuffin Dec 15, 2018
1 reply
808 views
so for some reason i cant generate a city n i was wondering if anyone had any ideas.....thanks
started by Virgil17 Aug 19, 2018
11 replies
2,197 views
Hi, first of all, let me say, that this is one of the most wonderful tools I found online for D&D game preparation. I us...
started by Amaroth7 Oct 25, 2018
5 replies
728 views
Is there a way to see the scale of the city? Not population or building count but, the actual distance covered.
started by Mrlancelot12 Nov 18, 2018
1 reply
547 views
Hi! I thought of having multiple cities the size of Constantinople or ancient Romeback in the Empire for a setting I was...
started by grandadmiral98 Nov 06, 2018
938 views
No replies yet
Any way you'd be adding a 'Surrounded by ocean' option in the future?
started by ShivonQ Oct 02, 2018
2 replies
668 views
First of all: I LOVE this map generator ! And I am really looking forward to a stand-alone / desktop version of this ! *...
started by Delawyn Oct 09, 2018
498 views
No replies yet
Do you think it would be doable to make district placement custom, so you can decide where the slum are, the patricate...
started by MrPurpleSnap Sep 22, 2018
3 replies
931 views
I downloaded the software from the repo and tried to build it. I get 'Type not found : lime.graphics.Renderer' Any clues...
started by davidgwydion Oct 01, 2018
1 reply
485 views
I think it would be great to add option for more walls and placing them all by yourself, as well other buildings.
started by Dawido Sep 17, 2018
3 replies
596 views
Thanks for a great generator! I am creating a fantasy world this 30 years. This generator is a great supply for my weak...
started by snowofmarch Sep 21, 2018
1 reply
344 views
Por este mapa não ficar em 3D? Nós vemos em 2D e depois em 3D
started by Iliphii Sep 19, 2018
578 views
No replies yet
the overworld is broken I think it crashed forever or something its infinitely loading
started by Frebra Sep 19, 2018
404 views
No replies yet
While this is one of the best city and town generators that I've ever seen it is not without problems. The biggest of wh...
started by Danger Mittens Sep 11, 2018
2 replies
1,041 views
Just a thing that I noticed is that the castle/keep is usually placed on the edges of the city. Can you place a function...
started by Nightmaster Sep 13, 2018
363 views
No replies yet
Would be a great feature to have inner city walls! To separate different wards, or groups of them at least.
started by kwilkins Sep 09, 2018
2 replies
551 views
I would like to be able to place the coast line, river or main road by hand and then generate the city around these feat...
started by Xywzel Sep 08, 2018
2 replies
437 views
I would love the option to generate a large city butted up against a mountain range.
started by zatchben Jul 17, 2018
3 replies
691 views