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Recent updates

馃彴馃彙馃攽Three generators have been updated
37
Medieval Fantasy City Generator , Village Generator and Dwellings have been updated. All three updates are quite small, hence a single post to announce them all...
Experiments
3
36
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
0.11.4: forests
3
35
When MFCG was first released and these cities were barely more than stylized Voronoi diagrams, one of the first requested features was the ability to add surrou...
0.11.2: small improvements and bug fixes
27
Here is the first of two small updates announced in the previous post . It consists of numerous tweaks and fixes, most (but not all) of them related to rivers a...
0.11.1: improved map labels
33
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
35
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
30
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
23
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
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Last post
For what I use this for, it would be amazing if the road spaces could fill in with brown (even on black and white, if th...
started by Joeblob5 Feb 15, 2019
1 reply
447 views
thank you so much for putting this out there!! Has really helped me a lot with my world building. Can鈥檛 wait to see fe...
started by BaddTuna Feb 10, 2019
1 reply
466 views
Hey, love the generator. As of right now, the city generator allows for a single instance of walls surrounding the city...
started by MaxeII Feb 10, 2019
1 reply
1,010 views
For my campaign I am planning to make a city in the desert. The MFCG however seems to include a body of water every time...
started by Elminster Aumar Feb 03, 2019
1 reply
406 views
Hello. I was wondering if there was a way to change the neighborhoods into different types. I know it's something trivia...
started by SingMaronMars Jan 26, 2019
1 reply
564 views
I would love it if I could tell the program approximately how many buildings I want. I haven't figured out how you commu...
started by davidgwydion Dec 09, 2018
10 replies
1,095 views
First of all lemme thank you for this masterpiece, it's so helpful! So, I guess you use random seeds to generate the map...
started by Zodiaq Jan 11, 2019
1 reply
387 views
The castle, (citadel) is always on the outside. This, and importing, is really the only issue I have with this generator...
started by Name Not Set Dec 31, 2018
1 reply
777 views
A feature that would allow you to manually edit the city names and the city ward labels would help tremendously, maybe a...
started by OneTrueMuffin Dec 15, 2018
1 reply
815 views
so for some reason i cant generate a city n i was wondering if anyone had any ideas.....thanks
started by Virgil17 Aug 19, 2018
11 replies
2,211 views
Hi, first of all, let me say, that this is one of the most wonderful tools I found online for D&D game preparation. I us...
started by Amaroth7 Oct 25, 2018
5 replies
748 views
Is there a way to see the scale of the city? Not population or building count but, the actual distance covered.
started by Mrlancelot12 Nov 18, 2018
1 reply
553 views
Hi! I thought of having multiple cities the size of Constantinople or ancient Romeback in the Empire for a setting I was...
started by grandadmiral98 Nov 06, 2018
942 views
No replies yet
Any way you'd be adding a 'Surrounded by ocean' option in the future?
started by ShivonQ Oct 02, 2018
2 replies
673 views
First of all: I LOVE this map generator ! And I am really looking forward to a stand-alone / desktop version of this ! *...
started by Delawyn Oct 09, 2018
509 views
No replies yet
Do you think it would be doable to make district placement custom, so you can decide where the slum are, the patricate...
started by MrPurpleSnap Sep 22, 2018
3 replies
936 views
I downloaded the software from the repo and tried to build it. I get 'Type not found : lime.graphics.Renderer' Any clues...
started by davidgwydion Oct 01, 2018
1 reply
490 views
I think it would be great to add option for more walls and placing them all by yourself, as well other buildings.
started by Dawido Sep 17, 2018
3 replies
599 views
Thanks for a great generator! I am creating a fantasy world this 30 years. This generator is a great supply for my weak...
started by snowofmarch Sep 21, 2018
1 reply
352 views
Por este mapa n茫o ficar em 3D? N贸s vemos em 2D e depois em 3D
started by Iliphii Sep 19, 2018
586 views
No replies yet