0.8.0: new buildings, improved UI
Medieval Fantasy City Generator » Devlog
A new algorithm for buildings/lots creation is introduced, which is the reason to increase the second part of the version number...
More details here: link.
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Keyboard shortcuts and mouse actions25 days ago
- 0.9.2: assorted new features and improvements26 days ago
- 0.9.1: trees and other visual changesFeb 09, 2022
- 0.9.0: new alleys and buildingsJan 11, 2022
- 0.8.3: assorted improvementsApr 15, 2021
- 0.8.2: basic integration with ArmoriaMar 03, 2021
- 0.8.1: major UI changesFeb 04, 2021
- 0.7.6: LandmarksJun 09, 2020
- City Viewer 1.0.1: gable roofs and .obj exportFeb 15, 2020
Comments
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you should plug in the result to houdini and see what you get.
I love voronoi diagrams! Toggling it on seems to also make the buildings smaller / more dense, especially on the larger maps. But they look great!