0.8.0: new buildings, improved UI
Medieval Fantasy City Generator » Devlog
A new algorithm for buildings/lots creation is introduced, which is the reason to increase the second part of the version number...
More details here: link.
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- 0.7.6: LandmarksJun 09, 2020
- City Viewer 1.0.1: gable roofs and .obj exportFeb 15, 2020
- City Viewer aka Toy Town 2Feb 06, 2020
- 0.7.3: Bug fixes, GeoJSON exportDec 01, 2019
- 0.7.2: Lots of (mostly) small (mostly) visual changesSep 25, 2019
- 0.7.1: Editable district namesJul 22, 2019
- 0.7.0: DistrictsJun 11, 2019
- 0.6.0: Custom colors, scale bar, elevationFeb 09, 2019
- 0.5.5: Farm fields, rotation tool and city namesDec 12, 2018
Comments
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you should plug in the result to houdini and see what you get.
I love voronoi diagrams! Toggling it on seems to also make the buildings smaller / more dense, especially on the larger maps. But they look great!