0.9.1: trees and other visual changes
Medieval Fantasy City Generator Β» Devlog
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As the title of the post suggests, this update introduces a number of new visual features, most notably π³π³π³. Some of these features are supposed to make generated maps look nicer, others are added to simplify the process of repainting maps in other software:...link
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- π°π‘πThree generators have been updated16 days ago
- ExperimentsOct 28, 2024
- 0.11.4: forestsOct 18, 2024
- 0.11.2: small improvements and bug fixesAug 12, 2024
- 0.11.1: improved map labelsApr 15, 2024
- 0.11.0: roof details and district viewApr 08, 2024
- 0.10.2: alleys viewMar 16, 2024
- 0.10.1Feb 21, 2024
- 0.10.0-alphaAug 18, 2023
- Keyboard shortcuts and mouse actionsFeb 25, 2023
Comments
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The trees ar FAR too big - some measuring more than 25 m. Unless these are not single trees, though I thought that is what they were meant to be. I think you could reduce these by a factor of 3 at least.