0.9.1: trees and other visual changes
Medieval Fantasy City Generator ยป Devlog

As the title of the post suggests, this update introduces a number of new visual features, most notably ๐ณ๐ณ๐ณ. Some of these features are supposed to make generated maps look nicer, others are added to simplify the process of repainting maps in other software:...link
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Keyboard shortcuts and mouse actions99 days ago
- 0.9.2: assorted new features and improvementsFeb 24, 2023
- 0.9.0: new alleys and buildingsJan 11, 2022
- 0.8.3: assorted improvementsApr 15, 2021
- 0.8.2: basic integration with ArmoriaMar 03, 2021
- 0.8.1: major UI changesFeb 04, 2021
- 0.8.0: new buildings, improved UISep 17, 2020
- 0.7.6: LandmarksJun 09, 2020
- City Viewer 1.0.1: gable roofs and .obj exportFeb 15, 2020
Comments
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The trees ar FAR too big - some measuring more than 25 m. Unless these are not single trees, though I thought that is what they were meant to be. I think you could reduce these by a factor of 3 at least.