0.9.1: trees and other visual changes
Medieval Fantasy City Generator ยป Devlog
As the title of the post suggests, this update introduces a number of new visual features, most notably ๐ณ๐ณ๐ณ. Some of these features are supposed to make generated maps look nicer, others are added to simplify the process of repainting maps in other software:...link
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- 0.11.1: improved map labels9 days ago
- 0.11.0: roof details and district view16 days ago
- 0.10.2: alleys view39 days ago
- 0.10.163 days ago
- 0.10.0-alphaAug 18, 2023
- Keyboard shortcuts and mouse actionsFeb 25, 2023
- 0.9.2: assorted new features and improvementsFeb 24, 2023
- 0.9.0: new alleys and buildingsJan 11, 2022
- 0.8.3: assorted improvementsApr 15, 2021
Comments
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The trees ar FAR too big - some measuring more than 25 m. Unless these are not single trees, though I thought that is what they were meant to be. I think you could reduce these by a factor of 3 at least.