0.4.1: Options
Medieval Fantasy City Generator » Devlog
List of changes:
- Options added
Yes, it's quite a short one. You can now define what features you need in your city - citadel, walls, plaza, coast. Also you can change some cosmetic parameters, namely colour scheme and hatching. All these parameters get saved locally and restored on startup. There are very many parameters, which are not exposed through this new options menu yet, they will be added when I'm sure everything works as intended.
Please note that all the layout options are now either on or off. Let me know if you need the old behaviour when for example 9 of 10 cities had a plaza and 1 didn't. In this case I will replace checkable menu items with submenus "On/Off/Random".
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- 0.11.2: small improvements and bug fixes60 days ago
- 0.11.1: improved map labelsApr 15, 2024
- 0.11.0: roof details and district viewApr 08, 2024
- 0.10.2: alleys viewMar 16, 2024
- 0.10.1Feb 21, 2024
- 0.10.0-alphaAug 18, 2023
- Keyboard shortcuts and mouse actionsFeb 25, 2023
- 0.9.2: assorted new features and improvementsFeb 24, 2023
- 0.9.1: trees and other visual changesFeb 09, 2022
- 0.9.0: new alleys and buildingsJan 11, 2022
Comments
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This is great. I am looking forward to the future parameters.