0.4.1: Options
Medieval Fantasy City Generator » Devlog

List of changes:
- Options added
Yes, it's quite a short one. You can now define what features you need in your city - citadel, walls, plaza, coast. Also you can change some cosmetic parameters, namely colour scheme and hatching. All these parameters get saved locally and restored on startup. There are very many parameters, which are not exposed through this new options menu yet, they will be added when I'm sure everything works as intended.
Please note that all the layout options are now either on or off. Let me know if you need the old behaviour when for example 9 of 10 cities had a plaza and 1 didn't. In this case I will replace checkable menu items with submenus "On/Off/Random".
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- 0.7.3: Bug fixes, GeoJSON export9 days ago
- 0.7.2: Lots of (mostly) small (mostly) visual changes76 days ago
- 0.7.1: Editable district namesJul 22, 2019
- 0.7.0: DistrictsJun 11, 2019
- 0.6.0: Custom colors, scale bar, elevationFeb 09, 2019
- 0.5.5: Farm fields, rotation tool and city namesDec 12, 2018
- 0.5.4: Integration with Azgarr's Fantasy Map GeneratorSep 01, 2018
- 0.5.3: Neighbourhoods, alleys and buildingsMay 15, 2018
- ExperimentingApr 20, 2018
Comments
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This is great. I am looking forward to the future parameters.