Some progress on 3D view
Medieval Fantasy City Generator » Devlog
Medieval Fantasy City Generator
Not a game
Status | In development |
Category | Tool |
Author | watabou |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- 0.11.2: small improvements and bug fixes60 days ago
- 0.11.1: improved map labelsApr 15, 2024
- 0.11.0: roof details and district viewApr 08, 2024
- 0.10.2: alleys viewMar 16, 2024
- 0.10.1Feb 21, 2024
- 0.10.0-alphaAug 18, 2023
- Keyboard shortcuts and mouse actionsFeb 25, 2023
- 0.9.2: assorted new features and improvementsFeb 24, 2023
- 0.9.1: trees and other visual changesFeb 09, 2022
- 0.9.0: new alleys and buildingsJan 11, 2022
Comments
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Keep up with your progress Watabou. When I started to play Pixel Dungeon I thought "This guy is a genius!" . But now! I'm falling in love with your ideas. This could be a very good tool for a RPG master.
As an engineer who spends his days monkeying around in CAD, and a long time Game Master for DnD, I love this.
I was in the process of making a large set of walls, roofs, and house faces in order make procedurally generated buildings.
Your 3D translation here looks like a brilliant start!
That looks extremely useful! Are you hoping to add this as a feature?
Thanks!
I am hoping to - this way or another
That's very exiting to hear, Keep up the great work!