Medieval Fantasy City Generator
🃏This generator is a part of Procgen Arcana.
This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city.
All the actions and options are accessible via the context menu.
Hot keys:
ENTER | Create a new city of the same size group |
G | Toggle Generate window |
T | Toggle Settlement window |
S | Toggle Style window |
C | Open Color scheme window |
W | Switch to Warp mode |
👉For development news and related stuff please check a dedicated reddit community.
The first version of this generator was created for the monthly challenge #17 of the proceduralgeneration subreddit. This generator is also available at https://watabou.github.io/city-generator where you can copy and share permalinks to specific maps, in other respects there are no differences.
🏙️ To view a 3D model of a city export it as JSON and import the file into City Viewer.
You can use maps created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!
Made with Haxe + OpenFL, the source code is available here.
Status | In development |
Category | Tool |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (2,841 total ratings) |
Author | watabou |
Made with | Haxe, OpenFL |
Tags | City Builder, Fantasy, Medieval, Procedural Generation |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Accessibility | Color-blind friendly, High-contrast |
Links | Twitter, Patreon |
Development log
- 0.9.1: trees and other visual changesFeb 09, 2022
- 0.9.0: new alleys and buildingsJan 11, 2022
- 0.8.3: assorted improvementsApr 15, 2021
- 0.8.2: basic integration with ArmoriaMar 03, 2021
- 0.8.1: major UI changesFeb 04, 2021
- 0.8.0: new buildings, improved UISep 17, 2020
- 0.7.6: LandmarksJun 09, 2020
- City Viewer 1.0.1: gable roofs and .obj exportFeb 15, 2020