Medieval Fantasy City Generator
This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city.
All the actions and options are accessible via the context menu.
|ENTER||Create a new city of the same size group|
|G||Toggle Generate window|
|T||Toggle Settlement window|
|S||Toggle Style window|
|O||Open Color scheme window|
|W||Switch to Warp mode|
👉For development news and related stuff please check a dedicated reddit community.
The first version of this generator was created for the monthly challenge #17 of the proceduralgeneration subreddit. This generator is also available at https://watabou.github.io/city-generator where you can copy and share permalinks to specific maps, in other respects there are no differences.
🏙️ To view a 3D model of a city export it as JSON and import the file into City Viewer.
You can use maps created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!
Made with Haxe + OpenFL, the source code is available here.
|Updated||5 days ago|
|Made with||Haxe, OpenFL|
|Tags||City Builder, Fantasy, Medieval, Procedural Generation|
|Average session||A few seconds|
|Inputs||Keyboard, Mouse, Touchscreen|
|Accessibility||Color-blind friendly, High-contrast|
- 0.8.3: assorted improvementsApr 15, 2021
- 0.8.2: basic integration with ArmoriaMar 03, 2021
- 0.8.1: major UI changesFeb 04, 2021
- 0.8.0: new buildings, improved UISep 17, 2020
- 0.7.6: LandmarksJun 09, 2020
- City Viewer 1.0.1: gable roofs and .obj exportFeb 15, 2020
- City Viewer aka Toy Town 2Feb 06, 2020
- 0.7.3: Bug fixes, GeoJSON exportDec 01, 2019