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All your generators are amazing and I've used them for inspiration of several game layouts. Which brought another idea to mind. Sorry to play the idea guy right now, but a 'facility generator' would be handy. Something that produces layouts of schools, universities, military bases, airports, hospitals, etc.

Examples of things it's shuffle would be parking, maintenance area, supplies area, administrative/public facing areas, scattered buildings, commissary/cafeteria, field grassy areas, fenced areas, etc.

The games areas I've worked on lately have needs for complete facility areas and your generators immediately came to mind.

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I'll think about it. This might be interesting to make, but I'm not sure I know enough about any of the real life facilities you listed as examples.

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I think that's fair for sure. Even if this were something more generic too its be handy on my end. I already use your village generator this way, but if it were adjusted it'd be evnn more handy. Like, rather than similar shaped/sizes of homes, along curving roads-- having a few key/large buildings, that smaller buildings or props procedutally arrange around, and perhaps not on curves or a circle but on more square grid based rows?

Somewhat emulating a town square w/Town Hall buildings, or a school/gym/library that then smaller buildings, trees, parking or parks would arrange around. University campuses tend to imitate small urban layouts already. Like mini neighborhoods

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I just want to say your generators are sooooo awesome!! Im working on a little game that requires a city map and multiple topdown views of neighbourhoods so you generators are literally PERFECT!!!! I will definetly link these in the credits. Actually i will force the players to see these generators. Thank you again for the amazing work!!

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I'm on google chrome, and for some reason this particular generator is not loading

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Does the Arcana version of it work for you?

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Love all your work! I tend to shout it from the roof tops.
Any plans to integrate with the City Generator? I would love to be able to make the city and then drill down into the neighborhoods.

Thanks! I used to consider some kind of integration, but with the recently added District view (https://www.patreon.com/posts/medieval-fantasy-101942512) I think it doesn't make much sense anymore. Also this: https://twitter.com/13_1_4/status/1782429497624576141.

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Thanks for the info! Follow up, the neighborhood and village has more detail (in a zoomed in sense) could you add that to the district view? I'm happy either way! Not trying to come off as someone who doesn't appreciate your work, I know its not easy!!

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Your stuff is really coming along nicely.

Will there every be an option to edit/alter the map like one can with your city map generator, or does this work with your city map generator?

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Do you mean like the Warp tool in the city generator? This one is quite different, so it would be hard to reproduce it here. However, at some point, I thought about introducing an option to edit the boundaries of a neighbourhood.

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That would be awesome!

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How do I load a JSON file I saved of a map?

These json files can only be opened in City Viewer, that's why this feature is called "export as JSON", not "save as JSON".

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oh, shame innit

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Amazing! Thanks for all these generators, they're an awesome boost to the RPG community.

Apologies if I'm too blunt, but have you ever thought about a smaller scale "battle map" generator? For a wilderness/rural/highway theme you have all the design elements ready. A few trees by the side of a road, a bridge over a river, etc.

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Thank you! I've been asked about battle maps before. The main problem is that since I don't use battle maps myself, I don't have a clear idea of what makes this kind of maps "good". I mean I can try generating a good-looking small scale map, but would it be interesting/useful/useable? Maybe. Maybe not :)

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