Love this, it's super helpful. We've got the mansion/building generators. What about what's in the buildings besides maps. Shop/house descriptions & inventory is something that doesn't have a lot of references online. Idk how in depth it would need to be to be helpful, but you could still keep it system agnostic. There are some, but not to the same quality as some of your generators for sure.
Right click to open the context menu with all the options. Press Enter to generate a new neighbourhood. More shortcuts here.
This generator is a part of 🃏Procgen Arcana.
Made with Haxe + OpenFL.
You can use maps created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!
- Keyboard shortcutsAug 24, 2022
- 1.2.0: new template, integration with mansions, lots of visual changesAug 24, 2022
- 1.1.0: templates, large buildings and other featuresMar 28, 2022
- 1.0.1: a bunch of QOL featuresNov 23, 2021
- Neighbourhood GeneratorNov 17, 2021
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I love this one! I'd love it if it were as adjustable as the city generator! I'm currently using the city generator to create overview maps of the cities/villages my players can visit and use the legend to note POI's they can visit (Up to 12) of which 6 I work out in detail, but for a capital city, I'd use neighbourhood maps such as the ones here, though I think a full city with the artwork and detailed options as the ones in the city generator would look really cool!
I love your content! As a person who works fulltime but wants to create immersive GM content, I have found a haven here.
Will you be able to integrate the City Generator to use the .jsons for this generator?... I really like the ability to select the buildings here for the floorplans, but would like to be able to do it for MFCG maps as well.
Bruh I don't know what's up, but I simply cannot get it to reload both the tags and the seed at the same time. First off I have to manually re-enter all the formatting, which is fine, as it's not part of the URL. Then alter the tags even though it is part of the URL. But when I go to enter the seed number, it will revert the tags to some arbitrary default. It's all correct, because it generates exactly the same image for either fork (and I recognize them, from the same problem with the previous build). But it won't put the two together. Could you please have an easier way to re-load? The vast majority of casual users won't even get that far. And I cannot save a local copy for a file this large. I'm pretty sure it didn't load even when I tried. I'm on Firefox, if that helps. I really want to be able to use Mansions on this beaut: https://www.dropbox.com/s/zbfcrcsiu4mrb6s/uchiha_compound.svg which should generate from https://watabou.itch.io/neighbourhood?seed=1226924659&tags=large%2Carea%2Csecula...
I'm not sure if I get the problem correctly. You generated that "Uchiha Compound" neighbourhood and then you exported it as SVG and saved its permalink. Is it correct? But now you want to recreate it and you get a different neighbourhood, am I right? Or is it something different?
But how did you get that permalink? Maybe it's not related to what you are asking about, but the permalink is invalid and won't work. Well, at least it won't work as a real link meaning that if you open it in your browser, you won't get a neighbourhood you need, because it references the itch version of the generator (https://watabou.itch.io/neighbourhood), not the Arcana version (https://watabou.github.io/neighbourhood).
Hey there, i have just started to use your generators and i absolutely love them! I was wondering (as someone with no expertise in those areas whatsoever) if you are thinking about merging your City and Neighbourhood Generators at some point, or maybe give the opportunity to import generated cities in here to be converted? I am certain that this would be a quite a challenge and i understand the intention of having seperate tools for seperate reasons, but i would love to hear about your opinion on that.
Additionally i wanted to ask about the possiblility to manually create a part of an area, outline places to be filled by the generator and letting it on from there? As i often have a specific area in mind i would love a way to fill in the suroundings (e.g. a square marketplace with two small roads coming off in the north and the main road leading through the center from west to east)
Really looking forward to what you will come up next!
Sorry, just noticed your comment.
I don't think the city and neighbourhood generators will be merged (not anytime soon anyway) but while working on both of them I try to transplant ideas and solutions which seem good from one to another. I am going to remake districts in the city generator and it will probably become possible to "open" them in the neighbourhood generator (similar to opening towns and dungeons from Perilous Shores).
In the next update of this generator I am planning to make it possible to specify the neighbourhood outline by manually drawing it. That's not exactly what you are asking about, but somewhat close.
As much as I love your other tools and use them regularly, I find this one PARTICULARLY charming and wonderful. It gives a texture and granularity to our spontaneous/dynamic world-sketching that makes responding to unexpected in-game player choices so much more satisfying and "believable". "What's on the other side of that gate?" ... a neighborhood! DEEELIGHTFUL!! Thank you for creating and sharing this with us!!
(sorry for my english).
First of all I want to say thanks for your fantastic work.
I've discovered your work when years ago I started playing Pixel Dungeon; I spent so many hours playing it and when I finally ended it was fantastic. I started playing when the King of Dwarfs was the last boss and continued playing for years.
Said that... emh... the missing of Canals and rivers are pretty important :D
Also the size of the map is a big pieces that I miss;
and the last thing is the size of the "block", there is a lot of "inner space"/garden/internal courtyard that aren't in the architectural style of Doskvol.
thanks anyway for your code, is wonderful, and again, thanks for the fantastic time you entertained me with your game.
Nice! I do the same thing but using PSP instead of GIMP. Really like those fields. A tip for your water is to just color the area blue and then overlay a semi-transparent png on top of it with water/wave textures. Something like this just as an example (hard to tell, but that is semi-transparent and will pick up your color underneath it. But there are larger, better quality ones out there (that was a lazy google search result. haha).
As others have said, would be great to see this work with MCG. Even if not, I'd hate to see this never get developed further.
Where it could really fit well is with the Village Generator. I think it would mesh very well if you can add these styles and level of street detail to the VG (and the density would fit well for a "large" village).
Always amazing and inspiring! I never even knew I needed this generator and now I've seen it, it's obvious that I do! As others have said, it would be amazing if integrated with MFCG if that's your plan? But even stand alone it's so useful. I am absolutely positive you already have heaps of ideas/plans for where to go next with this but if you need more please ask... :-) Regardless of what you do next with this I know it will be incredible!