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(+1)

Your stuff is really coming along nicely.

Will there every be an option to edit/alter the map like one can with your city map generator, or does this work with your city map generator?

(+1)

Do you mean like the Warp tool in the city generator? This one is quite different, so it would be hard to reproduce it here. However, at some point, I thought about introducing an option to edit the boundaries of a neighbourhood.

(+1)

That would be awesome!

(+1)

How do I load a JSON file I saved of a map?

These json files can only be opened in City Viewer, that's why this feature is called "export as JSON", not "save as JSON".

(-1)

oh, shame innit

(+2)

Amazing! Thanks for all these generators, they're an awesome boost to the RPG community.

Apologies if I'm too blunt, but have you ever thought about a smaller scale "battle map" generator? For a wilderness/rural/highway theme you have all the design elements ready. A few trees by the side of a road, a bridge over a river, etc.

(+1)

Thank you! I've been asked about battle maps before. The main problem is that since I don't use battle maps myself, I don't have a clear idea of what makes this kind of maps "good". I mean I can try generating a good-looking small scale map, but would it be interesting/useful/useable? Maybe. Maybe not :)

(+2)

Amazing! I'm learning the rules of the DND game, thanks for providing it.

(+2)

I really love playing D&D, and it's a great map generator for games.

(1 edit) (+3)

Love this, it's super helpful. We've got the mansion/building generators. What about what's in the buildings besides maps. Shop/house descriptions & inventory is something that doesn't have a lot of references online. Idk how in depth it would need to be to be helpful, but you could still keep it system agnostic. There are some, but not to the same quality as some of your generators for sure. 

Unfortunately, every time I try to make something like this, I realise that text (descriptions, quest hints etc) generation is not my thing. That's one of the areas where coding and math skills don't matter much. But I'll keep trying :)

(+1)

That's fair, I'm sure there's a lot of thing you could do to inflate the list. But yeah, there's a lot of writing required for something like that. I believe in you (if that's something you want to do).

(+2)

I love this one! I'd love it if it were as adjustable as the city generator! I'm currently using the city generator to create overview maps of the cities/villages my players can visit and use the legend to note POI's they can visit (Up to 12) of which 6 I work out in detail, but for a capital city, I'd use neighbourhood maps such as the ones here, though I think a full city with the artwork and detailed options as the ones in the city generator would look really cool! 

(+2)

I love the generator in general, but I'd love to see numbering added to the houses so users who want to put in information about households can have an easy way to identify them.

(+1)

I can try adding numbers, but this will require hiding all the roof details (chimneys, tiling etc.) because otherwise they would be unreadable...

(+1)

Maybe that could be a toggleable option?

(+2)

when ability to force grid-like style? (like triangle streets, square, hexagon, octagon and circle...). right now i see the only option is to "wait" for a more normal map...

If "square" and "large" tags are selected, grid-like street patterns are produced pretty often. Too often for my taste actually...

(+1)

a. ok

(+3)

I love your content! As a person who works fulltime but wants to create immersive GM content, I have found a haven here. 

Will you be able to integrate the City Generator to use the .jsons for this generator?... I really like the ability to select the buildings here for the floorplans, but  would like to be able to do it for MFCG maps as well.

(+1)

Ability to open Procgen Mansion right from MFCG will be added in the next update of the city generator. And it won't require anything json-related :)

(+1)

Awesome! 

(+1)

Bruh I don't know what's up, but I simply cannot get it to reload both the tags and the seed at the same time. First off I have to manually re-enter all the formatting, which is fine, as it's not part of the URL. Then alter the tags even though it is part of the URL. But when I go to enter the seed number, it will revert the tags to some arbitrary default. It's all correct, because it generates exactly the same image for either fork (and I recognize them, from the same problem with the previous build). But it won't put the two together. Could you please have an easier way to re-load? The vast majority of casual users won't even get that far. And I cannot save a local copy for a file this large. I'm pretty sure it didn't load even when I tried. I'm on Firefox, if that helps. I really want to be able to use Mansions on this beaut: https://www.dropbox.com/s/zbfcrcsiu4mrb6s/uchiha_compound.svg which should generate from https://watabou.itch.io/neighbourhood?seed=1226924659&tags=large%2Carea%2Csecula...

I'm not sure if I get the problem correctly. You generated that "Uchiha Compound" neighbourhood and then you exported it as SVG and saved its permalink. Is it correct? But now you want to recreate it and you get a different neighbourhood, am I right? Or is it something different?

But how did you get that permalink? Maybe it's not related to what you are asking about, but the permalink is invalid and won't work. Well, at least it won't work as a real link meaning that if you open it in your browser, you won't get a neighbourhood you need, because it references the itch version of the generator (https://watabou.itch.io/neighbourhood), not the Arcana version (https://watabou.github.io/neighbourhood).

Viewing most recent comments 1 to 11 of 51 · Next page · Last page