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Recent updates

0.11.1: improved map labels
28
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
31
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
28
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
22
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
37
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
Keyboard shortcuts and mouse actions
2
42
Keyboard shortcuts: Enter - generate a new city Tab / G - toggle G enerate window T - toggle T own window S - toggle S tyle window O - open the O utline tab of...
0.9.2: assorted new features and improvements
11
28
...Same as with the dungeon generator, I needed to fix the "export=" feature here and the rest of the changes are just random items from my todo list... (more)...
0.9.1: trees and other visual changes
2
43
As the title of the post suggests, this update introduces a number of new visual features, most notably 🌳🌳🌳. Some of these features are supposed to mak...
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Topic
Last post
If you create a app I'll download it!
started by Ezert Aracksam Nov 16, 2017
306 views
No replies yet
I'm using this city as the setting for a small campaign and now it's on my game room wall for reference. Great job!
started by Fuselage Oct 17, 2017
611 views
No replies yet
With the upcoming 3D view features, have you thought of a way to import previously made SVG?
started by lloyd094 Oct 09, 2017
644 views
No replies yet
Hi, First of i want to say that i've been following you project for quite some time now and man, it's fantastic. I've be...
started by User14352 Sep 20, 2017
469 views
No replies yet
I just want to say thanks for working on this project. I've been looking for a way to quickly generate city shapes like...
started by travisyard Sep 18, 2017
386 views
No replies yet
SEOLJY World 01
started by Deleted Account Sep 14, 2017
319 views
No replies yet
cool bro
started by slaiergamer Aug 25, 2017
390 views
No replies yet
One. I love this generator. It is absolutely fantastic. Great job and thanks for the hard work. I am new to this. Right...
started by mjp Aug 18, 2017
4 replies
879 views
Hi! I was wondering if you could update the source code on GitHub to the latest version so that I could make some change...
started by ikkerens Aug 23, 2017
317 views
No replies yet
Let me start off by saying this is an amazing tool. Here are few suggestions for new features/improvements. 1. Most prob...
started by tirion Aug 22, 2017
403 views
No replies yet
All the other districts are pretty self-explanatory, but what is a gate district? Is it taverns and tourist traps, or mo...
started by Corghall Aug 19, 2017
2 replies
1,498 views
Firstly - I LOVE THIS! Best generator so far! Thank you so much! ♥ My Suggestions (take em or leave em, of course, and...
started by Kiki Aug 17, 2017
1 reply
545 views
Great Tool, I was wondering how easy would it be to add an additional two sizes: X-large Cities and Mega-Cities that dou...
started by nadragul Aug 07, 2017
2 replies
656 views
Is there a way to increase the resolution of MFCG maps? I love them dearly and would love to be able to blow them up fur...
started by maxgorham Jul 25, 2017
3 replies
537 views
Yea this might be a bit of a burden to keep requesting buttt it would be nice to have rivers generate too
started by pro-narwhal Jul 29, 2017
2 replies
499 views
Would it be possible to create an exporter for this, i.e. for use in a game? Could be cool for something like a game jam...
started by SeruK May 28, 2017
3 replies
1,291 views
Which font are you using for the names, if i may ask? Also are you thinking about including others?
started by Crytash Jun 19, 2017
3 replies
1,053 views
Maybe have castle part sometimes generate inside city walls? Having it always on the outside seems like a potential risk...
started by pro-narwhal Jul 29, 2017
2 replies
541 views
First of all - great piece of work. Good job, I love it! But there are things I think could make it better. 1. I'm not s...
started by Forien May 25, 2017
6 replies
1,325 views
Would love to be able to select ocean-side, the number of roads leading in, how much of the city is beyond the walls, an...
started by KBB Jul 28, 2017
1 reply
387 views