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Recent updates

0.11.1: improved map labels
26
The new algorithm is a widely used one (unfortunately, I don't know its name) and it's much more reliable. It's based on the idea of straight skeleton and essen...
0.11.0: roof details and district view
2
30
...A new Roofs drop-down menu has been added to the Buildings tab of the Style window with three options: Plain , Hip and Gable . The Hip and Gable options make...
0.10.2: alleys view
27
...Technically, it was easy, but there were nuances which needed to be taken care of. As a result, alleys don't look exactly like major roads and the way they a...
0.10.1
3
21
This update doesn't add any new features compared to 0.10.0-alpha , but it fixes a good part of the issues that prevented me from releasing this alpha normally...
0.10.0-alpha
4
36
City Generator 0.10.0- alpha is (reluctantly) released. Please note the word "alpha". It means that this version is just a preview and it doesn't replace the cu...
Keyboard shortcuts and mouse actions
2
41
Keyboard shortcuts: Enter - generate a new city Tab / G - toggle G enerate window T - toggle T own window S - toggle S tyle window O - open the O utline tab of...
0.9.2: assorted new features and improvements
11
28
...Same as with the dungeon generator, I needed to fix the "export=" feature here and the rest of the changes are just random items from my todo list... (more)...
0.9.1: trees and other visual changes
2
43
As the title of the post suggests, this update introduces a number of new visual features, most notably 馃尦馃尦馃尦. Some of these features are supposed to mak...
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Before. Created solely with GIMP. After. Used MFCG as a base, touched up with GIMP. This tool is awesome.
started by Oportet Jul 04, 2017
1 reply
937 views
This generator is what the RPG community needed in more ways than you can know, so thank you. I have some feedback after...
started by Ratkoon Jul 19, 2017
285 views
No replies yet
1. Have you thought about having it tag the sections instead of having to hover over it? (Perhaps a toggle) It'd be nice...
started by ryang94 Jul 14, 2017
2 replies
413 views
Its a very nice generator you made here! Can we expect this to be updated?
started by RenWex Jul 13, 2017
2 replies
436 views
This tool is amazing, but currently there is only one way to download and edit maps, and unfortunately its extremely dif...
started by MrCyberthief Jun 29, 2017
3 replies
551 views
A simple and useful option : be able to enable/disable the generation of the castle :)
started by LeRatierBretonnien Jun 10, 2017
2 replies
828 views
Hello! Very nice job! Have you heard about this site: https://donjon.bin.sh/fantasy/... If you could link your map gener...
started by fffnico May 30, 2017
1 reply
684 views
This is great and I will use it. I am sort of interested in midieval city planning, and would like to help, if it is des...
started by tel Jun 03, 2017
1 reply
793 views
Hi, I'm a board game designer, how would I go about licensing maps I make in this for use in my board games? Thanks - Sy...
started by Sye Robertson May 24, 2017
4 replies
2,790 views
Slum districts should be more likely small packed houses, but it seems that the district nature and its plan are unrelat...
started by lironcareto May 28, 2017
686 views
No replies yet
This is a really cool generator and I really love it. Will definitely be using for my RPGs. I know in medieval times mos...
started by jett_midknight May 26, 2017
1 reply
1,063 views